| Michael Stearns ( @ 2009-06-28 23:56:00 |
Gunstar Moonwalk
A friend and I played Gunstar Heroes on the 360 today. The emulated version kind of sucks, they've re-routed all the menus into the blue "Sega Classics" frame, to the extent that you never even see the original title screen (or the extended intro) unless you sit and wait for it at the menu, and even then it's tiny on-screen. The really weird thing about it is that if someone dies he can no jump back in with half of the other player's life. This makes playing with two players of differing skill level really stupid, because the first player to die doesn't get back in until the other player dies too. Also, the achievements are totally lame (you get one for beating the end boss, and one for beating the game) with absolutely nothing interesting in them. No extra incentive to beat the game on other difficulties, no incentive to try to one-credit clear, or any other sort of interesting challenge. Laaaame.
Anyway, there's a weird glitch in the game that I found easier to initiate with the Xbox pad: when walking on a sloped surface, if you quickly press in the opposite direction you're moving, your character turns around but keeps walking forward. So I was doing it pretty much every chance I had because it was just so easy. When my friend (who hadn't seen the move before) asked what I was doing I told him this was just my way of mourning the loss of one of the greatest musical influences of our time.
A friend and I played Gunstar Heroes on the 360 today. The emulated version kind of sucks, they've re-routed all the menus into the blue "Sega Classics" frame, to the extent that you never even see the original title screen (or the extended intro) unless you sit and wait for it at the menu, and even then it's tiny on-screen. The really weird thing about it is that if someone dies he can no jump back in with half of the other player's life. This makes playing with two players of differing skill level really stupid, because the first player to die doesn't get back in until the other player dies too. Also, the achievements are totally lame (you get one for beating the end boss, and one for beating the game) with absolutely nothing interesting in them. No extra incentive to beat the game on other difficulties, no incentive to try to one-credit clear, or any other sort of interesting challenge. Laaaame.
Anyway, there's a weird glitch in the game that I found easier to initiate with the Xbox pad: when walking on a sloped surface, if you quickly press in the opposite direction you're moving, your character turns around but keeps walking forward. So I was doing it pretty much every chance I had because it was just so easy. When my friend (who hadn't seen the move before) asked what I was doing I told him this was just my way of mourning the loss of one of the greatest musical influences of our time.