| Michael Stearns ( @ 2007-08-15 17:18:00 |
Monsters!

I've got some bad guys, wooo! They all use the same skeleton so animations can be borrowed from one to another, and of course with something like this they are all looking rather similar to each other in body, but really I think I get a pretty diverse selection just in altering their giant, giant heads (and there's the size difference, too). In-game they'll differentiate by their attacks and/or weapons, so they shouldn't seem too similar. The thing that really impresses me (and I was a little worried!) is how well their mouths operate (each mouth is shaped entirely differently) and give a considerable amount of character using the exact same bone animations. Maybe I shouldn't have been surprised, but what the heck, I am anyway. Each character comes in under 600 triangles. I suppose getting some backgrounds made up ought to be a priority..





I've got some bad guys, wooo! They all use the same skeleton so animations can be borrowed from one to another, and of course with something like this they are all looking rather similar to each other in body, but really I think I get a pretty diverse selection just in altering their giant, giant heads (and there's the size difference, too). In-game they'll differentiate by their attacks and/or weapons, so they shouldn't seem too similar. The thing that really impresses me (and I was a little worried!) is how well their mouths operate (each mouth is shaped entirely differently) and give a considerable amount of character using the exact same bone animations. Maybe I shouldn't have been surprised, but what the heck, I am anyway. Each character comes in under 600 triangles. I suppose getting some backgrounds made up ought to be a priority..



