| Michael Stearns ( @ 2007-07-16 14:20:00 |
First appearance! :O

So here's a few of the characters for that new game I discreetly mention from time to time. :) No weapons yet, haha :D But the plan is for a sort of dungeon crawling-brawler (a Dungeon Brawler?), the only game idea Danny and I seem to be equally jazzed about. At the moment the game is just a pile of art assets and code, we've yet to string any of this stuff into anything playable yet. We haven't really done 3D before (though SkyPuppy's 2D engine uses 3D acceleration), I've done some modeling here and there obviously, but the coding is all-new (a shame since our 2D engine is pretty awesome) though making use of some pre-existing engine that Danny's still fiddling around with. We had been meaning to stick with 2D because, you know, 2D is cool, and we'd talked about this game before but I didn't want to have to draw 2D characters from so many directions, and then finally it just occurred to us that hey, we could do 3D if we wanted to... so there you go.
Obviously there's a Guardian Heroes vibe going on with these characters, and that's just what happens when I do fantasy. :) I tried at least to get the barbarian/fighter-guy to look a little less like Han but in the end I just gave up and went with ye old homage. That's what we'll call it, anyway. There will ultimately be a ton of carnage on screen at once and the characters will not be especially large, so we've taken the low-poly approach (I admit I'm more comfortable with that, too..). Also not being sure what exactly our engine is going to be capable of (and on a variety of computers), heck, I'm worried the polycount (around 1200 each) is too high already. ^^;

So here's a few of the characters for that new game I discreetly mention from time to time. :) No weapons yet, haha :D But the plan is for a sort of dungeon crawling-brawler (a Dungeon Brawler?), the only game idea Danny and I seem to be equally jazzed about. At the moment the game is just a pile of art assets and code, we've yet to string any of this stuff into anything playable yet. We haven't really done 3D before (though SkyPuppy's 2D engine uses 3D acceleration), I've done some modeling here and there obviously, but the coding is all-new (a shame since our 2D engine is pretty awesome) though making use of some pre-existing engine that Danny's still fiddling around with. We had been meaning to stick with 2D because, you know, 2D is cool, and we'd talked about this game before but I didn't want to have to draw 2D characters from so many directions, and then finally it just occurred to us that hey, we could do 3D if we wanted to... so there you go.
Obviously there's a Guardian Heroes vibe going on with these characters, and that's just what happens when I do fantasy. :) I tried at least to get the barbarian/fighter-guy to look a little less like Han but in the end I just gave up and went with ye old homage. That's what we'll call it, anyway. There will ultimately be a ton of carnage on screen at once and the characters will not be especially large, so we've taken the low-poly approach (I admit I'm more comfortable with that, too..). Also not being sure what exactly our engine is going to be capable of (and on a variety of computers), heck, I'm worried the polycount (around 1200 each) is too high already. ^^;